The next chapter covers Gifts for the Mokole, including general Gifts, solar/seasonal auspice Gifts and Stream Gifts, many of which are quite interesting. A number of useful (and uniquely Mokole) Rites are also presented. In the following chapter, we are given a look at useful information on Mokole breeding, Mnesis (their racial memory), the "Innocents" (ghosts of dead metis), camps and relationships with the Nagah (were-snakes). We also get the standard templates, like the Native Rights guerilla and the rainforest ethnobotanist, and NPCs, including Uncle Monday (a centuries old Florida Conjure Doctor), Sister Rae (who has True Faith in the sun), Morwangu (who was involved in the story in the book) and Braney (a Wyrm corrupted children's show host). The book closes out nicely with details on RL crocodilians, monitors and gila monsters, the hatred for vampires (particularly Setites), Mnesis spirits, the Dragon Kings, prehistoric birds and marsupials that once served as Mokole kin, and stories set in the final days or the War of Rage.
The end also includes the typical template for creating and running Mokole characters. This can be used just as easily for western Mokole as it can for the eastern Makara/Zhong Lung (who follow slightly different creation rules). Needless to say, this book blew me away. The Mokole are probably my favorite Fera, and this book is invaluable for playing them. I also appreciated the strong focus on Australian Aboriginal culture which permeates much of this book. All in all, I think this book is quite useful for any Mokole Chronicles (and quite a head ache for those who want to try and figure out the World of Darkness's "cosmology").
Date: 2002-08-19 Rating: 5
Review:
What Mokole Is
Mokole is a book for an addition to werewolf the apocalypse. You must have the "werewolf: the apocalypse" book in order to use this one to it's fullest ability. Mokole is a book about and how to play a were-alligator, were-crocodile, were-moniter lizards, were-gila monsters, were-caiman, and most importantly... they are all were-dragons! The mokole gives you mnesis, an ability to remember back to the time of the dinosaur kings. If you want to look like a big lizard, godzilla, dinosaur, sea serpent, fire breathing dragon, or oriental dragon.. then this is a book for you. The werewolves are the warriors of gaia, the mokole are her memory.
www.booko.org—freebook and password
Date: 2001-10-22 Rating: 5
Review:
Makole by James Ray Comer, et al
Out of all the kin books for the Wherewolf The Apocalypse game i like this one the most. It gave the much needed variety in the game and allowed for a great game. Allowing characters with these new and interesting powers is great fun, and by adding new sources and titles to your WW library you can laugh and have more fun with your friends that you play with.
I suggest this book to everyone and hope you take my word on it.
great great fun. source from www.booko.org
Date: 1999-11-19 Rating: 5
Review:
I love it!
This is a great book. It helps to portray the true peril that the changing breeds are in and it also shows what those who truly desire to restore the balance, not just destroy the wyrm (dissolver) are capable of. This book has enthralled me since I bought it and now I really want to get an all Mokole game off the ground (too bad that my compadres insist on involving Bastet, Changeling, and Vamps :P). If you're considering buying it to this point, DO!
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